so i'm guessing the tech combat with is 25 (think that's the max, id unno) i'd say you'd need a slightly bigger stack, lol. Select the army and click "s" to split it up into two parts, which you can then move around in serial formation to prevent attrition. Kenneth Petty Wikipedia, You for sure do not need that many art at mil tech 13. The Seljuks were a Turkish-Muslim empire that are pretty much responsible for the Turkification of Anatolia (after the battle of Manzikert). In early game (Level 0 - Level 8) when supply limit averages 15-20, I use a 15 man (11/4/0) formation. Cadillac Escalade Price In Usa, Zurich Fireworks 2020 1st August, Capability Maturity Model In Software Engineering, Mac Auto Parts Catalog, Esse site utiliza o Akismet para reduzir spam. Shurtape Locations, I'm playing Extended Timeline, using 50.000-men stacks, on the 2010s. Imd Busines School, Flag Of Bern, Forrest Gump Quotes Death Is A Part Of Life, Save my name, email, and website in this browser for the next time I comment. All The Girls Around The World You Know What I Mean, Design A Mansion Game, How To Make A Bus For A School Project, Gv Prakash Saindhavi Marriage Date, Happy Book Quotes, Living In Geneva Vs Paris, This isn't correct, I fear. Later on (tech 12+) start replacing cavalry with infantry over time. 16:13 (EU4) Vassals Are More Important Than You Realize - Duration: 17:27. Symphony Software, I'm playing with the Extended Timeline mod as the Seljuks. French Reggae Festival, I Love It When You Touch Me, Touch Me Feeling So Lovely, In late game (above Level 40) I create 60 stack armies (37/3/20) which when merged into a 120 stack has a (72/6/40) as 40 is the max combat width and I have more than 150% infantry to ensure that my artillery is safe and never pushed forward. be a steppe horde and go FULL FUCKING CAVALRY MY DUDe. New Restaurants Zürich 2019, And kinda easier too. Homes For Sale In Oak Ridge, Tn, Tau Kx139, The base width is 15, the up to 25 from tech gets added to this. 81% Upvoted. Harewood Castle Parking, Don't Forget Roblox Id, Rhythm Is Gonna Get You Lyrics, David Holmes Ukraine, Niagara River, Archived. This allows me to break siege detachment and still have enough infantry left to not incur the cavalry ratio penalty. Cookies help us deliver our Services. Powerful army is one that specializes in its geopolitical situation * Terrain Mountainous terrain: fortress + firepower (Austria terrain) High level fortress can kill enemy from siege attrition than from any other battle. Destruction Allstars Studio, Credit Report Codes And Definitions, This thread is archived. no comments yet. ALL RIGHTS RESERVED. Caprice Festival 2020, Cottages For Sale Wales, Charity Navigator Worst Charities, Opera North Jobs, La Noire Ps4 For Sale, Sob Slang, Xsolla is an authorized global distributor of Paradox Interactive, EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. Chris Martin Together At Home, By early 1500 the Combat Width is already 27+. As the game progresses cavalry become more and more obsolete with western factions, hence about 4-6 cavalry and no more is ideal regardless of combat width. Morale is preferable to any other statistic, but offensive and defensive pips tend to have more of an effect whether you're outnumbering your enemy or not. Métropole Meaning In French, Huf Clothing Canada, Haven Holidays, I probably have the manpower pool to deal with it, but it seems like there should be a better way. But in reality, three lvl 7 cannons combined dont even have the same power as one inf regiment. Best Ideas For Playing Tall Eu4, Vincent Ventresca Psych, If you want to save manpower you want defensive pips... New comments cannot be posted and votes cannot be cast. Legal Definition Of Property Uk, Coleman 15,000 Btu Rv Air Conditioner Reviews, Reman's Paradox 362,951 views. Dream Slogans, Suroosh Alvi Wife, Ucheck Cc, Aug 28, 2014 @ 6:14am The base width is 15, the up to 25 from tech gets added to this. Spectrophotometer Bradford Assay, there should more infantry in reserves to replace fallen infantry, he suggest around 150% combat width in infantry. Eu4 No Cb, Switzerland Weather In November 2020, Notifique-me sobre novos comentários por e-mail. Zurich Hidden Gems, max is 25 in vanilla. Late game you want to have as many artillery regiments as you can because of the flanking bonuses, huge offensive capabilities and the fact that they confer half their defensive pips onto the unit in front. © Valve Corporation. Steph Curry Interview Cough, Thank Your Lucky Stars Lyrics, Independent House For Sale In Hyderabad Below 40 Lakhs, The Good Place Season 4 Episode 4, Fitzwilliam Museum University Of Cambridge Cambridge Uk, share. Knox Uniform Shop, National Museum Of Ireland Virtual Tour, Slip Away Lyrics Oh Wonder, Hayworth Collection Mirrored Silver Nightstand, Deathwatch: Shadowbreaker Review, The Jesus And Mary Chain Biggest Hit, Request Letter For Getting Certificate, Flag Of York, Rather keep several smaller stacks in close support, much easier to handle imo. Montreux Weather Bbc, Artemis Bridge Simulator Wiki, I'm playing Extended Timeline, using 50.000-men stacks, on the 2010s. Fate/unlimited Codes - Bazett, Kagemin. Lake Como Real Estate Wisconsin, Cav is horrible at 6 and 7, and gets incredibly powerful at some techs. My half stack at that point in game is 15 inf 2 cav and 10 art. Your email address will not be published. Famous Songwriters, Bartaco Family Pack, New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. Spring Grove Cemeteries, Verificação de e-mail falhou, tente novamente. Almost always I keep a 3-1-2 composition until mod-game, when I switch to a 5-2-3 composition, then in late-game to a 5-1-3 with bigger overall stacks. Aeneas In The Bible, White Gowns For Rent, Coleman Hvac, Rheem 2 Ton Condenser, At first only attach 1-3 artillery to your stacks to help with sieges, later game (18th century onwards) you should have as much artillery as your combat width to destroy enemy in the fire phase with the first salvo. New York Accent Phonetics, http://steamcommunity.com/sharedfiles/filedetails/?id=430230038. Ideal Army composition for Russia? Leeds Study Abroad, 3. Efficiency be damned, I’ve been using 16/4/12 for over 2 years now because it can be split into 4/1/3 and back in the blink of an eye. Then you must fill that width with cavalry and infantry - early game use as much cavalry as you can as to not invoke a penalty. I probably have the manpower pool to deal with it, but it seems like there should be a better way. In order to ensure that your artillery never takes casualties it should never get pushed in the front, i.e. Louis T Moyle Wikipedia, Ps5 Skin Fortnite, Mark Rydell Long Goodbye, This is the perfect explanation. Lake Blausee Fishing, Too bad it doesn't work for Extended Timeline. must be some big battles in extended timeline then. Mafia 2 Trainer All Weapons, The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Sort by. I'm playing Extended Timeline, using 50.000-men stacks, on the 2010s. New comments cannot be posted and votes cannot be cast . Lake Zurich: Address, Adaptado por Juan C. Coral | Criação de Sites | Impulsado por. JLHartsock . Biggest Dairy Farm In Ireland, Aprenda como seus dados de comentários são processados. Also 4 cav in the early game is a joke for a rich nation. Wales Co-operative Centre Address, At tech 22 and above, cavalry starts to get worse and worse. Carousell App For Windows, 16/4/12 is wrong. Hanshin Tigers, However usually as Prussia or Sweden if you outnumber the other army you'll wipe them anyway. Funko Pop Shop Near Me, Sarath Babu Third Wife, Extended timeline army comp. Roblox Redeem Robux Codes, Then you must fill that width with cavalry and infantry - early game use as much cavalry as you can as to not invoke a penalty. Campos obrigatórios são marcados com *. © COPYRIGHT UViRCO TECHNOLOGIES (PTY) LTD 2020. 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