Attunement recharges are reduced. The goal is to reach 100% increased burn duration. Gain increased condition damage and duration for a period of time after attuning to a different element. The more "organized group" the activity, the less time I spend on it! Strike your enemies and unleash a wave that, Strike an enemy and draw water from them, causing them to deliver a. Deso's favorite FROG Answers my questions. I am mostly a solo player in whatever I do. I tried using a build from Metabattle a long time ago...and I was down more than I was up! Nice performance, but there was no team play? Master of afk and kiting So be aware of that. Strike your enemies and unleash a wave that heals allies. The second sword skill is always a movement skill that allows player to gap close or retreat depending on the attunement. You will need two different mounts, and do some portal hopping. Build elemental flames into your sword and strike your enemies. What you basically want to avoid is rotating in while the moves you need are still on cooldown. Weaver with sword skills is a true melee character. Temporarily reduce the recharge time of attunements while gaining bonuses for attuning to new elements. And please feel free to offer up alternative builds, video, and discussion. Being attuned to two different elements results in a corresponding Dual Attack in slot 3, regardless of the attunements' order. You should try both and see what you prefer! Unlock Weaver, and dual-wield attunements. And I love to share this love, with you. I always thought ele looks so much fun and the principle of attunment swapping seems also pleasing to me but evrytime i try to get into it i give it up because i felt waaaaay to squishy even while i was leveling up. @SunTzu.4513 said: Probably the most complicated class to play in the entire game. Rotations are the same everywhere, you just make some minor adjustments, which are also on the website. Great catch, thank you! If we're being honest, running a stun break isn't going to stop you from becoming a ping pong ball in this meta, so at least you can negate a lot of damage with barrier and ride out the burst! Anything over that is wasted. @AliamRationem.5172 said: I'm liking the build so far even without much practice. He demonstrates his builds thoroughly and does a good job of explaining why he makes the choices he does. I defenetly want to try soloing bountys and stuff like this if i'm more into the class. You just need to use the skills available to your class! For my dailys i switched back to my necro and after a few minutes on him i thought, my god is this boring o.o. It's pretty much the same build. However, I do have a build that will let you conquer open world/story content with your weaver, using about the cheapest possible gear (dire exotic works great! When swapping attunements with Weaver, all four attunements go into the same cooldown of 4 seconds. So i can take some defstats as secondary? But of course, if you are the meta sort, please do share your videos and experience here, too! Strike your foe, charging them with static and causing lightning to strike repeatedly for a short period of time. One notable feature of Elementalist is that it offers the best healing skills in the game from the early character levels. IMO Condi builds are the best way to level up. Maybe plaguedoctor? Trinkets an weapons are trailblazer, have had tons of map currency so i bought them. Water attunement offers a wide selection of heals, based on the weapon chosen. Step 1: Open your Hero panel and go to the Training tab. The main-hand attunement specifies skills in slots 1 and 2, the off-hand attunement specifies slots 4 and 5, and the skill in slot 3 depends on the combination of both attunements. Being attuned to two different elements results in a corresponding Dual Attack in slot 3, regardless of the attunements' order. But maybe you aren't trying to bang out Chopin's etude op. I was asked about energy/corruption sigils... Why use a sigil that procs on weapon swap when elementalists don't swap weapons? It was all smooth sailing until the final boss. Druid is arguably better at healing, but as a an Elite Specialization of the Ranger class, it is only available for max-level characters of players who have the expansion packs. Play your cards right with evasion and counter-pressure, and a build like this can be surprisingly hard to kill. Toughness: 2019/1860 To begin training a specialization your character must be at least level 21, then follow the below steps. I’m looking at the build (on mobile) and I don’t understand the gear list—what prefix should it be geared for? Having said that, weaver in dire/trailblazer with a little practice is more than tanky enough to solo all of the HoT champions and many of the PoF bounties. The God of Pips and Gud Deeps You can attune to the same element twice in a row, resulting in a typical single-attunement skill bar. Oh, cool! I don't raid and my build is not intended for that purpose. What are the thoughts of pros/cons there as far as how you use this build? Stab your foe with full force, dealing bonus damage against burning enemies. It increases condition damage and passive defense. You can get more damage out of sets like grieving/viper, but no matter what you do this build is going to deal most of its damage from burning. Thanks, that helps. But I'd say probably dagger/focus or dagger/dagger with fire, earth, and arcane or water. This is the kind of integrity that I love discovering! Weavers can attune to two different elements simultaneously, deftly cycling them from hand to hand and combining them to powerful effect. The goal is to reach 100% increased burn duration. Guild Wars 2 Guides, Walkthroughs, and Highly-Opinionated Content. Jump forward and deliver a fiery blast to the area. Also, rotating back into fire applies fire shield and deals damage so even dodging into the enemy while rotating into fire deals some nice damage while helping generate more might! Daily Deals: Preorder Cyberpunk 2077 for PS4, PS5, Xbox One, Xbox Series X, or PC and Save 17% Off, The Most Messed Up Moments in the Comic Book Version of ‘The Boys’, The Best Anime Fanfiction Where the Hero Is a Villain, Path 2: Escape using the Experimental Teleporter, Things Ghost of Tsushima Doesn't Tell You. Stab your foe with full force, dealing bonus damage against burning enemies. Seems pretty expensive to me. Arcane spec is a huge waste on build that has no crits and in general on condi builds because earth provides much better traits for that (while also improving your base defense). Guild Wars 2: Heart of Thorns is the first expansion pack for NCsoft's MMORPG sequel. Well, I'll keep at it! It’s hidden away in Transcendent Bay, and hidden pretty well. Otherwise, I spend most of my time running around HoT or LS maps on my own and maybe lend a hand if it's needed. 1 Overview; 2 Skillbar. So to access WvW, simply hit the B hot-key. Any suggestion what would be an other interresting statcombo wich will pair well with trailblazer weapon and trinkets? If you want to maximize damage in a scenario that assumes meta group support, then please do yourself a favor and visit snowcrows! I'd also always use persisting flames in fire due to your huge portion of damage coming from fire fields (as well as giving you another way to rally), while swapping energy sigil for strength one because you have more than enough defense and evades in your kit to not need another dodge. On rare occasions, a Weaver might retain a Dual Attack weapon skill after switching from being attuned to two elements, to being attuned to only one element. I think it works best with weaver, but obviously you do have to get to the point where you can unlock weaver to do that! And I have video of some PoF bounty solo up on my channel as well. Every time I look at the fire traits now, all I see is that the third tier fire is now about as useful to me as the second tier of arcane, both of which you have made pretty much useless just this year! Since it’s so difficult to find, we’ve put together these instructions on where to find Riddle of the Weaver in Path of Fire. Step 2: Select one of the tracks under Specializations. Fully attuning deals the same condition twice. Burrow into the ground, then erupt with earth-shattering force. So, I almost never raid, I roam WvW a lot, but always by myself or with a friend, I PvP a little, mostly solo queue unranked, and maybe fractal dailies with the guild now and then. The former is designed toward raids, not solo content. I think my best time was 0:53 or something like that? I did a quick test on the chak lobber HP in AB and finished it in 1:03, which is within the range of normal. Deliver the final attack, calling lightning strikes onto enemies. Changed my build and immediately cut my down time in half. I'm trying to chain a few together and memorize the attunment changes to the skills. So, if you want to support me, to help me \u0026 to encourage me to keep going, you can pick your favorite one :❤️ My Patreon :❤️ My Paypal :\u0026hosted_button_id=HAUCYB4LUCA3N\u0026source=urlDonating is not mandatory at all (\u0026 I hate speaking about this, haha)I am grateful for all support, and a subscribe, or a very kind comment, is at least as heartwarming \u0026 appreciated (I read all comment)But if you want to support me in this way, you are more than welcome. That isn't the case here. Deliver a second strike, gaining swiftness. or affiliated Trademarks and protected by international copyright laws unless otherwise noted. I've never played a condi before. Just using those for 2 blast heals plus a dodge heal will give you barrier, regen, plus a good 5k healing on about as short a cooldown as you could ask for! Fire and Air are offensive gap closers while Water and Earth are defensive retreats.

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