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Making custom character sheets is easier than ever with a special, streamlined game type to build and test them. Premium Module Pt3: The Fortress City of Winterwatch. The krake spawn emits black, venomous ink in a 30-foot cloud as a bonus action while underwater. Roll20 Reserve is live with monthly perks for Pro Subscribers. A krake spawn measures 40 feet in length and weighs 2,000 lb. It can subsitute one constrict attack for two tentacle attacks if it has a creature grappled at the start of its turn, but it never constricts more than once per turn.Bite. Check out our other SRD sites! | Design Finder 2018 Multiattack.

| d20HeroSRD The cloud affects vision as the darkness spell, and any creature that starts its turn inside the cloud takes 10 (3d6) poison damage, or half damage with a successful DC 18 Constitution saving throw. This twisted, unnatural beast looks like the unholy union of squid and spider. Some believe krake spawn are demonic crossbreeds created by the aboleth, fusing kraken blood with demonic souls. A krake spawn is considerably smarter than most humans, who mistake them for dumb beasts-an error that can often prove fatal. [/b] The krake spawn sprayshalf-digested food from its maw over a 15-foot cone. It can innately cast the following spells, requiring no material components:At will: [spell]protection from energy[/spell], [spell]ray of frost[/spell]1/day each: [spell]ice storm[/spell], [spell]wall of ice[/spell]. If two tentacle attacks hit the same target in one turn, the target is also grappled (escape DC 17).Constrict. The krake spawn can breathe air and water.Jet. [*]Item 1 will create a list, [table]Column 1[td]Column 2[/table] creates a table, [title]Section 1[/title] or [big]Hello[/big] will create a bolded title that you can link to with. This acidic slurry causes 3 ([1d6]) acid damage and targets must make a successful DC 18 Constitution saving throw or be incapacitated until the end of their next turn. Updated Dynamic Lighting now does as much and even more than our legacy system! Outwit Humans. Melee Weapon Attack: +11 to hit, reach 10 ft, one target.Hit: 12 (1d10+7) slashing damage.Tentacle. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled. When they venture into warmer climes in search of magic or slaves, they can preserve their icebergs with ice storms.

Unlike krakens and giant squid, krake spawn can scuttle onto land.

The kraken makes three tentacle attacks, each of which it can replace with one use of Fling. Senses darkvision 60 ft., passive Perception 20 Release the Kraken! When younger, krakens resembled a pale squid. Traveller SRD [b]Jet. Siege Monster: The kraken deals double damage to objects and structures | 13th Age SRD You need to be logged in to edit monsters. [/b] The krake spawn can breathe air and water. Melee Weapon Attack: +17 to hit, reach 5 ft., one target.Hit: 23 (3d8 + 10) piercing damage. | FateCoreSRD

These fortresses are stocked with frozen creatures (an emergency food supply), the krake spawn’s treasure and library, slaves or prisoners of many races, and a hellish nest filled with the krake spawn’s offspring. Tentacle arms, cephalopod eyes, urchin spines, whale fins, and seaweed hair were but some of the terrifying mutations hosted by unfortunate sea spawn. While underwater, the krake spawn can take the withdraw action to jet backward at a speed of 140 feet. [/b] Melee Weapon Attack: [+11] to hit, reach 15 ft., one target. The Monster Manual gives us one important and easy-to-ignore detail about the kraken: it slumbers for eons, awaiting “some fell sign or calling.”More likely than not, the kraken that your players will fight at 17th level (or higher!) Latest 5th Edition Products in the Open Gaming Store! Others say that krake spawn are the horrible creation of a long-forgotten meddling god, summoned to the mortal world by deep ones. Our way of saying thanks! Multiattack. Terms of Service and Privacy Policy Update.

Hit: 10 ([1d6+7]) necrotic damage. Sea spawn had a ghastly piscine appearance that resembled their original form. Certainly krake spawn do respond to summoning magic, and sorcerers do summon krake spawn through blood sacrifices to work evil in the world. The krake spawn sprayshalf-digested food from its maw over a 15-foot cone.

Some believe krake spawn are demonic crossbreeds created by the aboleth, fusing kraken blood with demonic souls. Shout outs: Stacey, John Patrick Callahan Jr, Gordon Alexander Fallon, and Max Puplett. Though enormous and carrying an armored green shell on their six spindly legs, krake spawn are surprisingly quick and agile. The constricted creature takes 26 (3d12+7) bludgeoning damage and is grappled (escape DC 17) and restrained.Ink Cloud (Recharge 6).

If two tentacle attacks hit the same target in one turn, the target is also grappled (escape DC 17).[b]Constrict. | Dungeon World SRD Traits Amphibious: The kraken can breathe air and water. Roll20 uses cookies to improve your experience on our site. Aegis of Empires 4: Legend of the Burning Star (5E), D&D: Spellbook Cards: Druid Deck (131 Cards).

| Swords and Wizardry SRD All rights reserved. [citation needed] Amphibious. It must move in a straight line while using this ability.

It can innately cast the following spells, requiring no material components: At will: protection from energy, ray of frost 1/day each: ice storm, wall of ice [b]Amphibious. Unlike krakens and giant squid, krake spawn can scuttle onto land. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. The krake spawn’s innate spellcasting ability is Charisma (spell save DC 16). Speed 20 ft., swim 30 ft. | PF2 SRD. [/b] While underwater, the krake spawn can take the withdraw action to jet backward at a speed of 140 feet. The krake spawn’s darkvision is not impaired by this cloud. | Fudge SRD Condition Immunities charmed, poisoned Their contribution stands as a beacon of hope for all adventurers! New Pages | Recent Changes | Privacy Policy.

Update your cookie preferences, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks.

Armor Class 16 (natural armor) It must move in a straight line while using this ability.Innate Spellcasting. [b]Ink Cloud (Recharge 6). Saving Throws Str +11, Con +10, Int +7, Cha +8 Common, Infernal, Primordial, Void Speech. [/b] Melee Weapon Attack: [+11] to hit, reach 10 ft, one target.Hit: 12 ([1d10+7]) slashing damage.[b]Tentacle. Its shell-covered core has six small rubbery legs, peculiar antennae, and six tentacles around a squid’s enormous beak. Hit Points 150 (12d12 + 72) Challenge 9 (5,000 XP). However, they do so at considerable peril: unlike demons and devils, krake spawn are seldom bound by pacts of any kind. They also help us understand how our site is being used.



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